Heroic Call
Spell Normal

Heroic Call

  • Archetype:
  • Heroic

  • View:
  • 4205




Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 54
Deck 54

Heroic Call — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 54.5 · Deck: 54.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Heroic Call is a one-copy Warrior Special Summon from hand or graveyard, so its value is reliable access to one body rather than a board on its own. It is run in all 400 sampled decks across 46 archetypes, which confirms it is accessible and portable, but that frequency is not used as a power driver. Its negation drawback on non-Heroic summons and the once-per-turn and LP-gated GY ATK pump cap the score, and there is no combo board evidence to show what it converts into in practice.

Axis scores

Axis Score Evidence
Accessibility 70 Run in 400/400 sampled decks at about 1.07 copies each, across 46 archetypes, so it is reliably live in hand (observed); the summon route needs a Warrior target, which is text-read (inferred).
Combo & Conversion 45 The card text gives one Warrior body plus an optional ATK pump, but no recorded board shows what it builds into, so the conversion is text-only (inferred).
Resource Economy 35 It is a 1-for-1 body summon with no draw or search, and the GY ATK pump is a banish cost with no card gain (inferred).
Effect & Interaction 10 It carries no negation or removal for the opponent; the negation applies to the card's own summoned monster (verified).
Material Utility 40 The card does not provide material itself; the Warrior it summons may be useful as material, which is not measured (inferred).
Resilience & Flexibility 50 It works from hand or GY, which gives two zones, but it is limited to once per turn (verified).
Deck-Building Efficiency 80 It is a single-copy Spell that appears at 1 copy in 375 of 400 decks with no garnet or lock on the rest of the deck (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 54.5, Deck ≈ 54.5, Meta = provisional. Modifiers: Warrior-target restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable hand or GY Special Summon of one Warrior body
  • Single-copy, low-cost slot that appears across 46 archetypes
  • Negation clause is a self-drawback, so it never hurts the Warrior-based decks it is run in

Weaknesses

  • No draw, search or card advantage
  • No opponent interaction
  • Once-per-turn limit and LP-gated ATK pump restrict its use
  • No recorded combo boards to show what it converts into

Counters / choke points

  • Hand traps or other Special Summon negation (generic, not measured in the evidence)

Best use

Warrior-body Special Summon starter. Decks: Mikanko, Phantom Knights, Infernoble Knight, Danger!, Burning Abyss. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Warrior Special Summon from hand or GY, negation drawback on non-Heroic summons, LP-gated GY ATK pump, once per turn; Run in 400 of 400 sampled decks at 1.07 average copies; Distinct archetypes: 46
  • Observed: Main-deck run rate: 375 decks at 1 copy, 22 at 2, 3 at 3; Top archetype share: Mikanko 12.2%, Phantom Knights 11.5%, Infernoble Knight 10.2%; Co-deck rate: Ash Blossom & Joyous Spring 92.8%, Called by the Grave 86.8%; Guide snippets mention Infernoble Knight and Heroic as Warrior-based shells
  • Inferred: Accessibility is high because the card is in nearly every deck, not because a searcher route was measured; Combo role (starter-level Warrior body) is text-only; combo data is empty; Negation drawback is a self-restriction, not interaction; Usefulness as material depends on the summoned Warrior, not on this card
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the negation and LP-gated effect timing average starter count when present unavailable, so deck resilience is inferred from archetype spread











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